ABN 64 715 430 479

Sammy's Science House
An introduction to science for ages 3 to 7. TouchWindow & single switch compatible.

Retail Price:
$19.95
Our Price:
$13.95

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Sammys Science House by Edmark

Discover the exciting World of Science!

This cd-rom helps to develop early and essential science skills for ages 3 to 7.

Discover important science concepts on a fun-filled adventure at Sammy's Science House.

In five fascinating activities students build early science skills and practice important scientific processes.

Students also expand their science vocabulary as they learn about plants, animals, seasons, and weather.

Special features include graphical and spoken instructions, questions, and feedback, which allow students to work independently and enhance comprehension, and a Field Notebook from which students can print creations and pages.

Skills Learned in Sammy's Science House:

Discriminate Attributes

Construct Objects

Follow Patterns

Manipulate Weather Variables

Investigate Animal Habitats

Observe Seasonal Changes

Explore Classifications

Name Plants, Animals, Rocks and Fungi

Build Logical Sequences  

Discover the Wonders of Nature!

What do shrews eat? Why does a squirrel flick its tail? Visit Acorn Pond during winter, spring, summer, and fall to explore its fascinating wildlife.

Make Your Own Weather!

Kids learn weather terms, experiment with temperature, wind, and precipitation, and see how different variables affect weather.

Explore the Field Notebook!

Kids find great sketches and fun facts about the animals of Acorn Pond. Printing pages allows kids to share their favourite animals with family and friends.

Play with the Order of Things!

Lights! Camera! Action! Kids learn about beginnings, middles, and ends and explore how things in nature change over time as they arrange frames of film in logical sequences to Make-A-Movie.

Construct in the Workshop!

Clocks tick, wheels spin, and robots spring to life as kids follow blueprints or create original machines and toys.

Drop in at the Sorting Station!

Three horns . . . it's a triceratops! Kids sort pictures of objects and learn the names of plants, animals, rocks and fungi.

 

 

Sammy's Science House System Requirements:

Windows:

Windows 98/Me/2000/XP/works on Vista & Windows 7; 166 MHz Pentium or faster processor (Pentium II 300 MHz processor or faster for XP); 32 MB of RAM (128 MB RAM for XP); 45 MB available hard disk space; 8x CD-ROM drive; Windows-compatible sound card; Mouse


Macintosh:

Mac OS 8.6 to 9.2.2 & OS X Classic mode only (not Leopard+); Power PC 120 MHz processor or faster; 32 MB RAM; 45 MB free hard disk space; 8x CD-ROM drive; Mouse

 
PACKAGING: Cd-rom in sleeve 
 


 Available in a case for an additional $6.00

Please choose your packaging preference from the drop-down list when ordering.

 

For children's educational software, children's computer games and children's educational books, including educational workbooks, visit our home page where you can view products by category or brand.

 

UNIVERSAL ACCESS

 

This product contains Universal Access features including TouchWindow and Single Switch compatibility to address a variety of learning styles and abilities.

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