ABN 64 715 430 479

Putt Putt Enters the Race
Putt-Putt has been invited to enter the CarTown 500 race in the 9th game in the Putt Putt series

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Putt Putt Enters the Race

Putt-Putt Enters the Race is the ninth title in a popular series of children's problem solving software programs.

In this adventure, Putt-Putt has been invited to enter the CarTown 500 race.

 

Just as in earlier Putt-Putts, (and similar to the Freddi Fish series), the user must guide the title character past a sequence of obstacles to collect a number of objects that require genuine problem solving skills.

 

Once everything has been collected, Putt-Putt is entered into the race, where the user must guide him around the track five times, avoiding oil slicks, ducks and other cars.

How can Putt-Putt get past a possum in the road? Where can Putt-Putt find produce to help the grocer? How can he see in the dark? These questions and several dozen more confront the user, along with a myriad of fun clickable hotspots and repeatable activities.

Putt-Putt Enters the Race provides fun practice in developing spatial recall (where did I see the flashlight batteries?).  It also incorporates many of the social mores parents of this age group work to instill in their children, like a positive work ethic, Good Samaritan-type behaviour, and politeness.

As in the other Putt-Putt titles, each time the program is used, objects and obstacles are found in different places, improving its re-playability.

Putt Putt Enters the Race features:

  • Encourage strategic thinking and cognitive development
  • Develop logical-thinking and problem-solving skills
  • Practice listening skills and decision-making strategies
  • Increase deductive and inductive reasoning
  • Improve sequencing and memory skills

Age Group: 3 to 8

 

Putt Putt Enters the Race System requirements

 

Windows:

  • Pentium 90 MHz or faster processor
  • Microsoft Windows 95/98/Me/2000/XP/works on Vista 32-bit only/works on Windows 7 32-bit only 
  • 16 MB RAM
  • 4x CD-ROM drive
  • PCI video card
  • 256-colour SVGA display with 640 x 480 resolution
  • Sound card
  • Mouse

Macintosh:

·        System 7.1 to 9.x and OS X classic (not Leopard+)

·        Power PC 90MHz or faster computer

·        16 MB RAM

·        640x480 8 bit video

·       4X or faster CD-ROM

PACKAGING: Jewel case 

For children's educational software, children's computer games and children's educational books, including educational workbooks, visit our home page where you can view products by category or brand.

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